Pirate Software Jam 15 is nearly over, so this will likely be the final version for a while. Someday I do want to revisit this though, I've got some ideas for t...
I wasn't satisfied with how umbral alchemy worked. Selecting a form and then being able to select random materials was pretty bad, so now I've switched over to...
Got a main menu, though the game doesn't save correctly I think, so loading only loads your current area correctly and not your inventory. And now there's a tut...
Well, I finally implemented a basic but (kinda) complete version of my main mechanic -Umbral Alchemy! And now I discover that the way I do things kinda doesn't...
Didn't think I could get the simple drawing done today, but I did! I was looking at how PixelPen (a FOSS Godot addon) implemented stuff but it looked sooo compl...
I finally got something done that you can actually "play", even though currently you can only move between the different areas of the game. I spent way longer o...